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Ramhorn and Eject:
Profile: Simple descriptive phrases are insufficient for confirmed Earthen sports fanatic like Eject. Sports cliches clutter his everyday conversation. To him a surprise attack on the Decepticons is a "fast break," a victory is a "touchdown" destroying an enemy is "hitting a grand slam"... Few of the other Autobots understand anything Eject says but they all appreciate the enthusiasm with which he says it. Eject's attention was first drawn to Earthen sports by the competitive spirit that characterizes them. Where he comes from, Cybertron, such a commitment of passion and energy is only known in the field of war. He therefore found it both surprising and fascinating to observe it in entertainment. Now Eject is a devout Minnesota Vikings fan and follower finding sports to be an immensely enjoyable diversion (some would say obsession) but more importantly he views sports with the fervent hope that one day it will forever replace war as the way for opponents to settle their differences.
Abilities: Eject has the talent to be a play-by- play announcer in most major sports, but lacks the opportunity. In cassette mode, he is able to monitor and record local radio and television broadcasts, although he is more likely to tape Monday Night Football than a news bulletin on a Decepticon raid. He can also decode scrambled signals and tap into telephone conversations. In robot mode he uses a overload gun which temporarily disables its target by releasing a powerful burst of electricity into its target's neural circuitry.
Profile: If you value your life, don't touch Ramhorn -or anything that belongs to him. He's extremely territorial and has a nasty hair-trigger temper Handle his spare fuel supply pods and he'll smash you. Do anything that he can even remotely construe as a threat to him and he'll smash you. Anger smolders within him, unexplained and untempered. Other Autobots have tried to reason with him, discover what it is that fires his misdirected aggression, but to no avail. The mystery of his madness remains. The only clear truth about Ramhorn is this: The best way to deal with him is from a distance.
Abilities: In rhino mode Ramhorn's charge is virtually unstoppable. He can knock a train of its tracks or upend an 18 wheeler with one blow. His horn can rip through an 18 inch tempered steel wall. His armor is resistant to extreme heat and cold and most artillery fireIn cassette mode he can release a poeerful vibration that can destroy any equipment into which he's inserted.
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Other toy appearances (Eject):
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